Computer-based mathematics education

Computer-based mathematics education (CBME) is an approach to teaching mathematics that emphasizes the use of computers. It is still a developing field which has yet to realize the expectations formed in the early days of computing.[1]

Computers in education

Computers are used in education in a number of ways, such as interactive tutorials, hypermedia, simulations and educational games [2].

Tutorials are types of software that present information, check learning by question/answer method, judge responses and provide feedback[2].

Educational games are more like simulations and used from elementary to college students[2]. The Incredible Machines is a good example of this type.

References

  1. ^ Nicolas Balcheff, James Kaput (1996), "13 Computer-based Learning Environments in Mathematics", International Handbook of Mathematics Education, Springer, pp. 469, ISBN 9780792335337, http://books.google.com/?id=0TC-CYCHoPUC 
  2. ^ a b c Stephen M. Alessi, Stanley R. Trollip (2001), Multimedia for Learning, Allyn and Bacon, ISBN 9780205276912, http://books.google.com/?id=k20EAAAACAAJ 

External links